Decentralized AI in Gaming Using Blockchain to Optimize Minimax and Alpha-Beta Pruning

Authors

  • SHANKAR DEV INDIA Author

Keywords:

Decentralized AI, Blockchain, Game Development, Alpha-Beta Pruning, Minimax Algorithm, Scalability

Abstract

In recent years, the integration of artificial intelligence (AI) in gaming has led to significant advancements in game strategy and player engagement. One of the most effective AI techniques employed in game development is the Minimax algorithm, often enhanced with Alpha-Beta pruning for improved efficiency. However, traditional centralized AI systems face challenges related to scalability, security, and trust. This paper explores the potential of leveraging blockchain technology to decentralize AI in gaming, specifically focusing on optimizing Minimax and Alpha-Beta pruning algorithms. By decentralizing AI processes using blockchain, we aim to enhance the transparency, security, and robustness of game AI. This approach not only mitigates the risks associated with centralized systems but also provides a tamper-proof environment for AI decision-making. Our findings indicate that blockchain can significantly optimize the performance of Minimax and Alpha-Beta pruning, offering a promising pathway for the future of decentralized game AI development.

References

Russell, S., & Norvig, P. (2009). Artificial Intelligence: A Modern Approach (3rd ed.). Prentice Hall.

Nilsson, N. J. (1998). Artificial Intelligence: A New Synthesis. Morgan Kaufmann.

Korf, R. E. (1990). Depth-first iterative-deepening: An optimal admissible tree search. Artificial Intelligence, 27(1), 97-109.

Pearl, J. (1984). Heuristics: Intelligent Search Strategies for Computer Problem Solving. Addison-Wesley.

Nakamoto, S. (2008). Bitcoin: A peer-to-peer electronic cash system. Retrieved from https://bitcoin.org/bitcoin.pdf

Buterin, V. (2014). A next-generation smart contract and decentralized application platform. Ethereum White Paper. Retrieved from https://ethereum.org/en/whitepaper/

The Role of Cloud Computing in Digital Transformation Strategy. (2020). JOURNAL OF RECENT TRENDS IN COMPUTER SCIENCE AND ENGINEERING, 8(1), 1-15.

Szabo, N. (1997). Formalizing and securing relationships on public networks. First Monday, 2(9).

Back, A. (2002). Hashcash - A denial of service counter-measure. Retrieved from http://www.hashcash.org/papers/hashcash.pdf

Rabin, M. O. (1981). How to exchange secrets with oblivious transfer. Technical Report TR-81, Aiken Computation Laboratory, Harvard University.

Lamport, L., Shostak, R., & Pease, M. (1982). The Byzantine Generals Problem. ACM Transactions on Programming Languages and Systems (TOPLAS), 4(3), 382-401.

Published

2022-05-11

How to Cite

SHANKAR DEV. (2022). Decentralized AI in Gaming Using Blockchain to Optimize Minimax and Alpha-Beta Pruning. JOURNAL OF RECENT TRENDS IN COMPUTER SCIENCE AND ENGINEERING ( JRTCSE), 10(1), 14-22. https://jrtcse.com/index.php/home/article/view/JRTCSE.2022.1.2